1
Collins, Karen, ebrary, Inc. From Pac-Man to pop music: interactive audio in games and new media. Aldershot, Hampshidre, England: Ashgate 2008.
2
Roberts-Breslin, Jan, Breslin, Daniel. Making media: foundations of sound and image production. Amsterdam: Focal Press 2003.
3
Sonnenschein, David. Sound design: the expressive power of music, voice and sound effects in cinema. Studio City, Calif: Michael Wiese 2001.
4
Cancellaro, Joseph. Exploring sound design for interactive media. Clifton Park, NY: Delmar Learning 2006.
5
Sonnenschein, David. Sound and narrative. Sound design: the expressive power of music, voice and sound effects in cinema. Studio City, Calif: Michael Wiese 2001:173–82.
6
Sider, Larry, Freeman, Diane, Sider, Jerry. Designing a movie for sound. Soundscape: The School of Sound lectures 1998-2001. London: The School of Sound 2010:121–37.
7
Jackson, Daniel M., Fulberg, Paul. Sonic branding: an introduction. Basingstoke: Palgrave Macmillan 2003.
8
Julian Treasure: The 4 ways sound affects us | Video on TED.com. http://www.ted.com/talks/julian_treasure_the_4_ways_sound_affects_us.html
9
The Sonic Spread: Sonic Branding – How Coca-Cola Leveraged The World Cup Anthem To Their Benefit. http://thesonicspread.com/2010/07/sonic-branding-how-coca-cola-leveraged-the-world-cup-anthem-to-their-benefit/
10
Nokia original real tune. 3 AD.
12
Japanese Get A Mac CM 5 Subtitled ‘Pie Chart’. 28 AD.
13
Mac vs PC ad UK - Pie Chart. 1 AD.
14
Vangelis - Chariots of Fire. 16 AD.
15
Intel Inside Analysis (full version). 27 AD.
16
Jim Reekes, The Man Behind Mac Sound. http://createdigitalmusic.com/2010/03/jim-reekes-the-man-behind-mac-sound/
17
BBC - 6Music - Shaun Keaveny - Earworms. http://www.bbc.co.uk/6music/shows/shaun-keaveny/form/earworms/
18
Gibbs, Tony. The Fundamentals of Sonic Art and Sound Design. Lausanne: AVA Academia 2007.