BBC - 6Music - Shaun Keaveny - Earworms. n.d. http://www.bbc.co.uk/6music/shows/shaun-keaveny/form/earworms/.
Cancellaro, Joseph. 2006. Exploring Sound Design for Interactive Media. Vol. Design exploration series. Clifton Park, NY: Delmar Learning.
Collins, Karen and ebrary, Inc. 2008. From Pac-Man to Pop Music: Interactive Audio in Games and New Media. Vol. Ashgate popular and folk music series. Aldershot, Hampshidre, England: Ashgate.
Gibbs, Tony. 2007. The Fundamentals of Sonic Art and Sound Design. Lausanne: AVA Academia.
I’m lovin’ it. 28 AD.
Intel Inside Analysis (full version). 27 AD.
Jackson, Daniel M. and Fulberg, Paul. 2003. Sonic Branding: An Introduction. Basingstoke: Palgrave Macmillan.
Japanese Get A Mac CM 5 Subtitled ‘Pie Chart’. 28 AD.
Jim Reekes, The Man Behind Mac Sound. n.d. http://createdigitalmusic.com/2010/03/jim-reekes-the-man-behind-mac-sound/.
Julian Treasure: The 4 ways sound affects us | Video on TED.com. n.d. http://www.ted.com/talks/julian_treasure_the_4_ways_sound_affects_us.html.
Mac vs PC ad UK - Pie Chart. 1 AD.
Nokia original real tune. 3 AD.
Roberts-Breslin, Jan and Breslin, Daniel. 2003. Making Media: Foundations of Sound and Image Production. Amsterdam: Focal Press.
Sider, Larry, Freeman, Diane, and Sider, Jerry. 2010. ‘Designing a Movie for Sound’. Pp. 121–37 in Soundscape: The School of Sound lectures 1998-2001. London: The School of Sound.
Sonnenschein, David. 2001a. ‘Sound and Narrative’. Pp. 173–82 in Sound design: the expressive power of music, voice and sound effects in cinema. Studio City, Calif: Michael Wiese.
Sonnenschein, David. 2001b. Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Studio City, Calif: Michael Wiese.
The Sonic Spread: Sonic Branding – How Coca-Cola Leveraged The World Cup Anthem To Their Benefit. n.d. http://thesonicspread.com/2010/07/sonic-branding-how-coca-cola-leveraged-the-world-cup-anthem-to-their-benefit/.
Vangelis - Chariots of Fire. 16 AD.